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Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study

Published on 15 September 2025
This study provides a promising game generator which bridges CBRNe practitioners and game developers to transform real-life scenarios into games.
Good practices and lessons learntCase studies

Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study

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Author details
Surer E.; Erkayaoglu M;, Ozturk Z. N.; Yucel F. et al.
Unique identifier
https://doi.org/10.1007/s12193-020-00348-6
Disclaimer
Information and views set out in this community page can also be those of the author and do not necessarily reflect the official opinion of the European Commission.

Hazard types

CBRNE

DRM Phases

Preparedness Prevention

Geographic focus

all Europe/EU

Sectors

Anticipation and foresight Education & Training

Risk drivers

Changing security landscape Technological developments